The Evolution of Fantasy Role-Playing GamesMcFarland, 10.01.2014 - 238 Seiten Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles. |
Inhalt
| 1 | |
Introduction | 5 |
1 The Lord of the Rings | 23 |
2 Collectible Card Games and Miniature Wargames | 47 |
3 Tabletop RolePlaying Games | 59 |
4 PlayByPost and BrowserBased Games | 92 |
5 Gamebooks and Interactive Fiction | 100 |
6 MultiUser Dungeons | 111 |
7 Computer RolePlaying Games | 134 |
8 Massive Multiplayer Online RolePlaying Games | 162 |
9 Live Action RolePlaying Games | 181 |
Conclusion | 200 |
Glossary | 203 |
Sources | 207 |
| 217 | |
