The Evolution of Fantasy Role-Playing Games

Cover
McFarland, 10.01.2014 - 238 Seiten

Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.

 

Inhalt

Preface
1
Introduction
5
1 The Lord of the Rings
23
2 Collectible Card Games and Miniature Wargames
47
3 Tabletop RolePlaying Games
59
4 PlayByPost and BrowserBased Games
92
5 Gamebooks and Interactive Fiction
100
6 MultiUser Dungeons
111
7 Computer RolePlaying Games
134
8 Massive Multiplayer Online RolePlaying Games
162
9 Live Action RolePlaying Games
181
Conclusion
200
Glossary
203
Sources
207
Index
217
Urheberrecht

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Autoren-Profil (2014)

Game designer, author, and artist Michael J. Tresca has authored numerous supplements and adventures for publishers of fantasy role-playing games. An administrator at RetroMUD, he lives in Connecticut.

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